Notas detalhadas sobre Phantom Abyss Speedrun



It's not that From the Abyss is a bad game. It's just that it doesn't do anything interesting or innovative.

And don't forget, that if you get reset to the front of a room because of a crush or fall, then the guardian is that much closer, or possibly where you will respawn and thus it will end your run.

Ultimately, From the Abyss won't enter history for having set any milestone within the console portfolio, because although it has a good presentation, its concept can result repetitive for players expecting a good blend between action and story.

Watch and learn from the mistakes of up to 20 phantoms including your Steam friends that have attempted the same temple and steal their whips as they fall.

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博多大吉 女性タレントを前に“ブチギレ”「ふざけんなよ」 豹変ぶりに松岡昌宏も驚き「ここまでは初」

Unfortunately, right now, ahead of its official release on January 25, more refining is needed until Phantom Abyss can join the ranks of the best roguelike games. This game has more than a few issues that need resolving, all of which make an already complicated game more frustrating. 

Enshrouded's promising early access has a problem—quest progression is server-wide, which means a single player could hog all the Phantom Abyss Gameplay fun times to themselves

株式会社ポケモンが“類似ゲーム”に声明「いかなる許諾もしていない」…『パルワールド』に関するものか?

This guide includes basic info to help new explorers, tricks and hidden chest locations that intermediate players may not know about and useful facts I've learned through lots of testing. There's plenty of pictures too! This guide is based on the first thr...

A guide for my finds, as well as others so please comment anything you found that I might of not (1 person isn't as good at finding stuff as a 100) , like a whip + blessing combination or whatever it may be. It may be very bare bones right now, like litera...

But one of Phantom Abyss' coolest features is its asynchronous multiplayer in the classic Abyss Mode. The ghosts of other, failed adventurers pop up in the level as you go, letting you see how other people died gruesomely on the way.

Cool gimmick in that you see the phantoms of other players as they go through the same traps that you are, however I have played a few temples that are either new or randomly generated and there are just...no other phantoms?

One of the game’s highlights is how it cleverly bakes a sense of community into its design through the implementation of phantoms – ghosts of other players who came before you and were bested by the temple. Beyond merely providing a glimpse of where others died, these phantoms are both an assistance and a hindrance, as they activate the many proximity-based traps in each temple.

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